Commando loot: say goodbye to resource shortage

Introduction:

The goal of commando loot is to:


 * maximize loot output
 * minimize troop lost
 * control medals (range between 200 and 800 usually allows easier loots)
 * no need to reconfigure your troops between resource loot and National Trade Good loot
 * don’t have to pass on a lucrative but well protected base as commandos and fighters can be part of your regular troop load

Prerequisite:


 * Industrial age and above
 * Commandos x 3+ to eliminate defensive buildings
 * Fighters x 3+ to support commandos

Process:

Select your target

While commando loot can work on most bases and civilizations. You should practice extra caution when any of the following are present. Avoid these bases if you are new to commando loot.


 * Generals. They have high hit points and can take multiple fighter runs to eliminate.
 * British, Chinese and Korean. Their Command Post produces shooters that can quickly eliminate your commandos.
 * Well positioned high level towers [link]. Minimize flying over these towers.

Commando deployment

Good commando deployment is half the battle.


 * Deploy one commando at each selected location. Commandos go for the nearest defensive building. More than one commando deploying the same defensive building not only slow down the attack but also give defenders more time to spawn.
 * Deploy commandos near the defensive structure you want to destroy first, which usually are:
 * Fort (Castle)
 * Air Defense
 * Garrison
 * Tower


 * Avoid deploying commandos near wall sections far away from gates or openings. Commando will take his time to sneak through the openings no matter how far they are.

Air support

Commandos are defenseless until all defensive structures are destroyed. Proper air support to eliminate defenders going after your commandos is essential.


 * Minimize flying over towers or air defenses.
 * Most defenders require only one fighter run. It takes time to redeploy your fighters and you want to support all your commandos.
 * You can time your fighter deployment based on the spawn gauge on each Garrison, Stable, and Command Post (especially important when going after British, Chinese and Korean bases).

War Tactics (optional)

If your commandos are overwhelmed war tactics can be used to buy the time needed for air support to arrive.

Clean up / loot

In this stage, most if not all defensive buildings are destroyed. You can send in any of your troops to clean up or loot the resources you desired. The destruction rate determines the number of stars you get from the battle. You can send in just a heavy tank or your full army.


 * *Tip: before this point, you have not deployed any barrack troops. If you have an active Weapon Blessing, it will not be consumed if you only use factory troops.

Confirmation

You want to make sure you have destroyed all defensive buildings before you end the battle otherwise you will loose all your deployed troops! Any one of the follow indicators means battle can end:


 * System should display a message that reads “Bonus! All Defensive Buildings Destroyed!”.
 * If commandos are starting to destroy non-defensive buildings, then all defensive buildings are destroyed

Practice

Practice makes perfect. Starting with lower ages and easier bases and work up to harder bases.

Boosts:

·        Commandos boosts section:

·        Fighter boosts section:

Demonstration and discussion

Many members in our alliances are actively practicing this technique. Kindly ask in alliance chat for members familiar with this technique to share a few game replays.